Now you are aware about the IP address of your device; connect your adb host to it. You can connect your device using the below command. Remove the USB cable and you will be connected to your device. Now your device is successfully connected to your computer. Hence, you can debug the app in your connected device. The following sections describe how to do this. Request permission to use the Wi-Fi hardware on the device and declare your application to have the correct minimum SDK version in the Android manifest:.
Check to see if Wi-Fi P2P is on and supported. Notify your activity of the Wi-Fi P2P state and react accordingly:. In your activity's onCreate method, obtain an instance of WifiP2pManager and register your application with the Wi-Fi P2P framework by calling initialize.
This method returns a WifiP2pManager. Channel , which is used to connect your application to the Wi-Fi P2P framework. Channel objects along with a reference to your activity. This enables your broadcast receiver to notify your activity of interesting events and update it accordingly.
It also enables you to manipulate the device's Wi-Fi state if necessary:. Register the broadcast receiver in the onResume method of your activity and unregister it in the onPause method of your activity:. When you have gotten a WifiP2pManager. Call discoverPeers to detect available peers that are in range and available for connection.
The call to this function is asynchronous and a success or failure is communicated to your application with onSuccess and onFailure if you created a WifiP2pManager. The onSuccess method only notifies you that the discovery process succeeded and does not provide any information about the actual peers that it discovered, if any. The following code sample shows how to set this up. The following code shows how to set this up. The requestPeers method is also asynchronous and can notify your activity when a list of peers is available with onPeersAvailable , which is defined in the WifiP2pManager.
PeerListListener interface. The onPeersAvailable method provides you with a WifiP2pDeviceList , which you can iterate through to find the peer to connect to. Once you have gotten a list of possible peers and selected a device to connect to, call the connect method to connect to the device. This method call requires a WifiP2pConfig object that contains information about the device to connect to.
ActionListener can notify you of a connection success or failure. The following code shows you how to create a connection to a device. Once a connection is established, you can transfer data between the devices with sockets. The basic steps of transferring data are as follows:.
The following example, modified from the Wi-Fi P2P Demo , shows you how to create this client-server socket communication and transfer JPEG images from a client to a server with a service. For a complete working example, compile and run the demo. On the client, connect to the server socket with a client socket and transfer data. This example transfers a JPEG file on the client device's file system. Content and code samples on this page are subject to the licenses described in the Content License.
App Basics. Build your first app. App resources. Resource types. App manifest file. Device compatibility.
Multiple APK support. Tablets, large screens, and foldables. Build responsive UIs. Build for foldables. Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces. Once you have the device info, type the following command in the platform-tools command window, then press enter.
After you enter the above command, you should see "Connected to" followed by your device's IP address and port number. At this point, you're successfully connected via the Android 11 wireless debugging feature!
Happy modding! The IP address and port number for your device are local to your network, which means an outside source can't start sending you ADB commands. Unless they have access to the device and are on the same Wi-Fi network, the chances of someone else trying to hijack your session are slim to none. You can check if it shows up when running adb devices. Now you might ask, what do I have to do when I move into a different work space and change WiFi networks?
You do not have to repeat steps 1 to 3 these set your phone into WiFi-debug mode. Native Tests. Android Test Station. Test Framework. VTS Dashboard. Lab Infrastructure. Getting Started. Testing with TF. Through Tradefed. Through Suite. Developing TF. XML Configuration. Global Configuration.
Advanced Concepts. Device Manager. Device setup. Evaluating Performance. Feature Implementation. Dynamic Partitions. Implementation Provisioning Set Settings. Creating the demo application Device owner apps do not need elevated privileges or pre-installation on the system image.
They are mostly implemented like traditional apps, with the following differences: All device owner apps must extend the DeviceAdminReceiver component, which serves as the authorization token for all Device Policy Manager APIs. The component must hold the android. This flag is a constant 0x4. Device ownership can be assigned only via Managed Provisioning.
Functionality available includes: Create users. Switch users. Permissions can also be granted more narrowly: a single permission to a single app.
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