Starting the game with an automatic handgun, she later picks up more powerful weapons. Although the system used is fundamentally the same--with Active-Time bars filling up as you prepare for each attack--Aya can move around the battleground in real time to avoid taking damage. Just as you'd expect, battles can get spectacular. What really sets PE apart is that it's a true international collaboration between noted Japanese and U. This broader, collaborative approach to development along with the adoption of a more mainstream sci-fi story should help push PE into as many homes as its predecessor.
The game hits Japan on March Let's just hope we see the U. Square, the company famous for RPGs, has teamed up with the software publishing giant Electronic Arts and released its first title under the Square Electronic Arts name. The name is not the only thing that is different for Square. The question is, can they pull off a game that is not set in a fantasy world?
The answer? Hell yes. Parasite Eve is a little bit of a bunch of different game genres. Instead of the usual fantasy world setting, this game takes place in New York City. You are a new cop on the beat, and it is up to you figure out the mysteries that are thrown in front of you.
A real-time battle system, tons of armor and a great storyline make this game a tough one to put down even for a minute.
I have a tiny confession to make. This is not easy for me to say, but I feel that it needs to be said. Here goes. I have never played any of the Final Fantasy games. I have heard this, that and the other thing about the games, but I had yet to actually live one. After playing this game for a few minutes, it was very obvious to me why the company has the reputation it does. I have not been living under a rock, so I have a pretty good idea what the whole storyline and setting is all about.
Actually, the closest game I can think of to describe the gameplay is Resident Evil , and it is really quite different from that. I think what makes it different from the FF games is that the game is actually set in New York City in I really enjoyed the fact that they tried to make this game as realistic in terms of atmosphere and characters as possible. I guess this is why it has the Resident Evil feel to it. The look and feel is about the only similarity that it does have with RE , which is good, because they easily could have changed a few things and made it a rip-off type game.
Nobody wants to see that from Square, and thankfully you won't. While playing through games I review, I am always thinking of what I will say about this or that. For some reason, I was not really thinking about it at all when I was playing this game. What this tells me is that I was so involved and drawn in by this game that I was actually playing the game just to play and not to review.
Well, duty calls and here I am trying to review the game. I can and will tell you about it, but this paragraph should speak louder than anything else I could say.
The game was good enough to draw me in to the point that I stopped paying attention to the game as a game, but I played it like I was playing through a movie or something.
I can probably count on one hand the number of times that a game has had this effect on me, and I have played a lot of games. Okay, now that that is out of the way, let's talk a little about the game itself. You play as Aya Brea, a rookie cop in New York. The game starts out on Christmas Eve with Aya being escorted to the opera. This is not a usual event for Aya, but something had drawn her to the opera on this night. During the opera, things suddenly go wrong.
The performers on stage start bursting into flames and then the audience also starts spontaneously combusting. Before long, the entire building is burning and everyone has burned to death except for two people, Aya and Eve, the lead of the opera. This is where your adventure begins. All of this is set up by incredible CG sequences that are so real-looking that in some cases you will not be able to tell if it is actual video or if it is still CG scenes.
Talk about awesome. The actual gameplay reminds me of a combination point-and-click adventure game without the pointing and clicking and a RPG.
The reason that I say it reminds me of a point-and-click adventure game is because you walk around in 3D environments searching for clues, talking to people and gathering everything from medicine to keys. It resembles a RPG in that there are tons of conversations going on and they are all in good old text.
You will spend a great deal of time reading. I guess this was kind of lame, but it is pretty much standard RPG stuff. Also, Aya gains experience points and other valuable traits from winning battles, which is also pretty standard RPG fare. The battle system in this game is real-time, not turn-based, which is a big plus in my book. The game does have a random attack system, which is a negative, but it was not as bad as some.
The attacks were not as frequent as in some other games, but I still prefer being able to see an enemy and try to avoid it if you so desire. Anyway, during the battle I would fight whatever monster had brought me into battle and a lot of the time I would have numerous opponents against me.
You will start the game armed with a police issue club and handgun, and you will quickly find that ammo is usually at a premium. You may think you have plenty but when you make it to the boss, you never have enough. C 22 min ago 0. JSON 31 min ago 2. JSON 32 min ago 3. JSON 32 min ago 2. We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy.
OK, I Understand. It looked fantastic, but its short length left some players cold. Square's honed their graphical skills over the course of several games--so why not give their modern-day series another go? Heroine Aya Brea returns, and several years younger, thanks to the retrograde aging effect of her personal mitochondria. Ever since the New York episode, dangerously mutated creatures have been popping up all over the nation.
Aya and a team of experts are the nation's first line of defense. Her adventure takes her from the Akropolis Tower in the heart of Los Angeles to the sandy wastelands of the Mojave Desert and beyond. Seemingly isolated incidents start to form a pattern, and Aya begins to suspect a conspiracy behind the rise in NMC activity. Resident Evil -style locales complete with auto-map replace RPG-style field maps. Control, as in most survival-horror titles, is now character-relative.
A large number of often illogical logic puzzles stand between the player and success; the sequel also places greater emphasis on the proper use of a "key item" inventory. With all these gameplay changes, a totally revamped battle system should come as no surprise. Gone are the expanding wireframe spheres and breaks in the action. Gamers now shoot, reload, dodge and take damage in real time: Select your target and hope for the best.
Aya's arsenal includes pistols, submachine guns, rifles, shotguns and even grenade launchers; more powerful weapons have effects such as splash damage upon impact. Unfortunately, the first game's extensive weapon customization system has all but disappeared. More powerful weapons and armor are purchased using a "currency. For some foes, a shotgun blast to the head just won't cut it.
That's why Aya has "magic. By summoning the inherent power of her sub-cellular organisms, Aya can access eight separate "spells. Spells are unlocked by spending experience points earned in battle and can be upgraded several times with further experience expenditures. No one knows for sure.
0コメント