You can share and import these logos endlessly, however, if you want to stop sharing the designs it can be turned off by unsharing the specific item individually.
For more guides on Forza Horizon, click on the link that has been mentioned below the description:. Your email address will not be published. How satisfied are you with this reply? Def Oso. Alright guys, I'll let him in on the secret of importing a non-Forza logo. In reply to Def Oso's post on November 24, If so then i have a great respect for all those people who made all those nice logo's and pictures of people wow Well thank u both for help as i said in the posting it's really apreciated ; Happy Racing ya all and maybe we meet on the track someday lol In reply to CodosanAA JSR Devon.
In reply to TrevorFreeman's post on March 17, A subscription to make the most of your time. Try one month free. Choose a logo to replicate. For this guide I am using a retro Tic-Tac logo that I had already saved for another project. There are many places to find images of logos that you want to replicate. Google is the obvious choice but you can also look up logo repositories like Brands of the World.
You will want an image that is reasonably high resolution, ideally around px tall at the very least. This will allow your Forza version to be more accurate when it comes to the smaller details. Once you have your image ready, save it to the Desktop and open it. Step 2: Prepare your in-game editor. On your Forza game, go to where you create a new Vinyl Group. On your PC, start up Glass2K if you haven't already. You should now see a box with a list of percentages. Be sure to select the highest quality setting if you haven't already.
If your screen now looks like the second image below, you're ready to make your logo. Step 3: Create your logo in-game. There are no shortcuts for this, you'll need to use the various in-game Vinyl Shapes to make your logo.
Every Forza painter has a different set of core shapes that they use to make everything, and you'll find your preferences the more you work with the tool. During this step you should only use whites, blacks and grays for the various elements of the logo. We're focusing on shapes right now and not colour. Using your reference image, try and get your ingame version as close to the real logo as possible.
This will take varying amounts of time depending on the complexity of the logo and the experience of the painter. For reference, I've been a Forza painter for about 6 years, and a logo like this would take me about an hour to complete. Once you've gotten the logo to a level of accuracy you're happy with, you can stop streaming from your PC and send your screen back to your Xbox One.
Step 4: Apply accurate colours. Go to this website. Upload your reference image from [Step 1] note: I recommend an image no taller than px.
Use the Eyedropper tool to pull various colour values from the image. Back in Forza, select a group of layers that you wish to colour. Locating your save file At least on Windows, you can find your save file in the Your email address will not be published. Leave your garage and pause the game. If I'm playing FH4 on PC, can i simply use Glass2K to make Forza semi transparent and cut the xbox out of the equation , or does glass2k not work with games? Email this topic Watch this topic Print this topic.
Rank: On the Podium 14 users liked this post. Rank: C-Class Racing License 3 users liked this post. Streaming Xbox to PC is how it's supposed to work. Rank: Racing Legend 3 users liked this post. Rank: X-Class Racing License 1 user liked this post. Rank: On the Podium 3 users liked this post. That's one way to look at it, and I'm not here to change your opinions on the matter, but I see it differently.
When it comes to logo work, accuracy is the most important thing, as an inaccurate logo can break the immersion factor of an entire design. We all use reference images to replicate these elements, this is merely a way to allow the reference image to have a greater influence on the final in-game version.
While the reference factor does lend a helping hand, there is still a lot of skill involved in Forza painting that cannot be aided by external tools: A painter will still need to know the best way to manipulate shapes in order to recreate a referenced element. A painter will still need to be smart with layer management, ordering, grouping, layer count saving etc. A significant time investment still needs to be made in order to make a logo in-game.
This method is only really effective for logos that have clean edges, and the majority of fantasy work is well beyond the scope of it. A painter will still need to have a good design sense when it comes to full liveries on a car. Cheers, G1BB51 You might want to look at your TV's colour and brightness settings, as they could be set at a level that makes everything appear more vibrant to you. I bought a new TV recently and did a lot of calibration work to it to make sure I was getting "true" colours the majority of the time.
Stream to your PC and compare that to your TV image. If you see any differences you might want to tweak your settings. Rank: B-Class Racing License 1 user liked this post. Rank: Driver's Permit 1 user liked this post. I'm afraid not. Pro Evolution Soccer and onwards, PS4 only is the only console game that I know of allows you to upload files to use as in-game textures or elements. There are many reasons for this, both technical and philosophical, and it is unlikely that any future Forza title will implement such a tool.
You'll have to learn the hard way just like the rest of us. Fortunately there are many guides available to get you started, and if it's too much work you can download other people's work for private use on your own cars.
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